Detroit : Become Human

Detroit : Become Human

I was a game designer on the upcoming PS4 game Detroit : Become Human, by Quantic Dream

 
A scene I worked on a lot during my contract

I was in charge of translating the game scenario into playable scenes, creating and managing internal game desin documents, overviewing the game building process.
I also helped shape certain game mechanics, mostly pertaining to the detective investigation and some infiltration mechanics.
I got to overview the design and development of the navigation algorithm in close relationship with the programming team, and worked a lot on how to make the scenes come alive with the NPC design and integration team.

Lucky for me, I also got to work on the Motion Capture shootings, overviewing preparations for the filming and during said filming, making sure shooting went according to gameplay and scenario requirements.

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